Tim Merel, Seeking Alpha

Tim Merel

Seeking Alpha

Menlo Park, CA, United States

Contact Tim

Discover and connect with journalists and influencers around the world, save time on email research, monitor the news, and more.

Start free trial

Recent:
  • Unknown
Past:
  • Seeking Alpha
  • VentureBeat
  • TechCrunch
  • Re/code

Past articles by Tim:

The AR/VR Ecosystem

For platforms to be platforms, they need active users. Many VR headsets get used less than once a day, with a significant proportion every few days, weekly or even monthly. → Read More

The AR/VR ecosystem — Are we there yet?

Digi-Capital’s AR and VR forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024 -- is it an ecosystem yet? → Read More

The AR/VR ecosystem — Are we there yet?

Digi-Capital’s AR and VR forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024 -- is it an ecosystem yet? → Read More

VR/AR Investment At Pre-Facebook/Oculus Levels In Q1

Virtual and augmented reality investment dropped in Q4 2019 and Q1 2020 in both deal volume (i.e. number of deals) and deal value (i.e. dollars invested).The first quarter of this year saw AR/VR investment volume (again, number of deals) at a quarterly level last seen back in 2013.This looks like it might be the start of at least a medium-term trend. → Read More

Virtual and augmented reality investment at 2013 levels in first quarter

The first quarter of this year saw AR/VR investment volume at a quarterly level last seen back in 2013, and even with COVID-19, it could be a trend. → Read More

How COVID-19 Could Change AR/VR's Future

The impact on major AR/VR business models across hardware sales, adspend, eCommerce sales, enterprise (ex-hardware), appstore, location based entertainment and → Read More

How could COVID-19 change AR/VR’s future?

COVID-19 is ravaging brick-and-motor retail, but what impact will it have on ecommerce, supply chains, and other aspects of the AR/VR industry? → Read More

Digi-Capital: Over $4.1 billion invested in AR and VR in 2019

Digi-Capital’s AR/VR Analytics Platform tracked $4.1 billion in AR/VR investment in 2019, the third-highest virtual reality investment and augmented reality investment year on record after 2017 and 2018. → Read More

Apple, Facebook, Microsoft And The Future Of Augmented Reality

All of this could see the augmented reality market growing from an active installed base approaching 900 million and over $8 billion revenue in 2019, to an augm → Read More

Will Apple, Facebook or Microsoft be the future of augmented reality? –

While startup insurgents make a huge difference, big platforms may exert disproportionate influence over the future of AR. → Read More

VR/AR startup valuations reach $45 billion (on paper) –

Despite early-stage virtual reality market and augmented reality market valuations softening in a transitional period, total global AR/VR startup valuations are now at $45 billion globally — include non-pure play AR/VR startups discussed below, and that amount exceeds $67 billion. More than $8 billion has been returned to investors through M&A already, with the remaining […] → Read More

AR/VR early stage valuations soften, leading to investment and merger opportunities

If the market begins to take off in late 2020 -- potentially driven by Apple, Facebook and others -- early stage deal makers could reap the rewards. → Read More

Apple’s in Top 3 in smartglasses

HoloLens and Magic Leap should be happy about their support today, but Apple could get a whole lot of love from the industry if it chooses to take them on. → Read More

AR/VR’s $80 billion-plus market could split before it consolidates

Divergence is a good thing in early-stage markets like AR/VR, as it leaves time for the next generation of tech-giants to emerge → Read More

How AR and VR are driving return on investment in the Enterprise Reality Ecosystem

How is enterprise AR/VR driving return on investment today, and what else does it need to scale across platforms? → Read More

Despite short-term questions, games software/hardware to top $200 billion by 2023

While being contrarian to market sentiment is always risky, it’s also possible that folks might be taking a long-term solution to a short-term problem. → Read More

For AR/VR 2.0 to live, AR/VR 1.0 must die

The future of AR/VR could be bright, but only if it moves beyond where it is today. Let’s look at where we are today, where we’re heading tomorrow and some of the changes needed to get us there. → Read More

Record $25 billion in deals may be game industry’s Everest

While 2018 is one for the record books for game deals, nobody wants to be without a chair when the music stops. → Read More

Survey: AR/VR startups are leaving international money on the table

The bulk of AR/VR startups aren’t selling outside their own backyards, at a time when growing revenue and extending financial runways have become critical to survival. → Read More

Chinese investment into computer vision technology and AR surges as U.S. funding dries up

Last year, 30 leading venture investors told us about a fundamental shift from early-stage North American VR investment to later-stage Chinese computer vision/AR investment -- but they didn’t anticipate its ferocity. → Read More