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Part 2 of TEO's discussion with AEG looks at revenue streams, financial viability, and the educating process when securing non-endemic sponsors. → Read More
The organization’s CEO, Jonathan Kemp, has parted ways with Dignitas, while David and Michael Slan, have also been bought. → Read More
“Rooms” is designed to allow content creators to connect with their communities, while “Clip Champs” and “Top Cheerers” are built to reward supportive fans. → Read More
Pringles and ESL have decided to extend their collaboration, following on from the two company’s initial sponsorship deal for last year’s ESL One Hamburg. → Read More
Kakao Games, the gaming division of South Korean messaging giant Kakao, raised around $130 million from a number of investors, led by Tencent. → Read More
HyperX was announced as the exclusive headset provider for the two largest Rainbow Six events of 2018, the Montreal Invitational and the Paris Major. → Read More
PGL has appointed IMG to manage and distribute the media rights to its properties, which include two Dota 2 Majors, with $1 million prize pool each. → Read More
Collegiate esports are getting bigger in the U.S. Even the traditionally conservative National Collegiate Athletic Association (NCAA) has turned its attention to competitive gaming, looking for ways to get involved. So far, many conferences have hosted esports tournaments, but for the first time a Division I conference will host an esports event in conjunction with... → Read More
The 2,713-seater Fillmore is by far the smallest finals location ever since the event left the Riot Games North American studio in 2015. → Read More
NBA All-Star Joel Embiid was chosen by HyperX not only because of his on-court skills but also for his social media presence. → Read More
In the Overwatch League, no team comes close to matching the success of the San Francisco Shock on Twitter, with 111,000 followers on the platform. → Read More
Dell Technologies was announced as McLaren's tech partner and, among other things, will provide all the equipment for the team's esports program. → Read More
The Japanese government altered an anachronistic law and the newly founded Japan Esports Union started issuing professional licenses to players. → Read More
British sports-goods retailer Sports Direct has acquired 50 percent of Belong Arenas’ IP for £3.2 Million (around $4.4 million) from games retailer GAME. → Read More
The barrier between a full marriage of the Olympics and esports didn’t fall down. But after Intel arranged a modest first date, a second event looks likely. → Read More
When a sponsorship deal is signed, it is easy to understand a team’s motivation. Sponsorships account for 40 percent of all revenues in the esports industry, as suggested by analyst firm Newzoo, and if a company arrives with a good partnership proposal, it will earn them a spot on a team’s jersey. What ultimately convinces... → Read More
ESL acquired a minority stake in Nazara and signed a license agreement with NODWIN gaming, an Indian esports startup, recently acquired by Nazara. → Read More
Tencent expanded its video gaming portfolio by acquiring an undisclosed stake in Shanghai-based mobile game developer Shanda Games. → Read More
UMG shareholders will be issued approximately 220 million Blackhawk shares, 84 percent of the total, tallying up to $26.4 million. → Read More
Mercedes-Benz used a Dalai Lama quote in an Instagram picture, causing controversy in China and the company's logo disappeared from LPL's website. → Read More