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It’s Bioshock Infinite on Safe Room this week, but be sure to check out our look at a selection of bite-sized horror games in the March edition of Horror Bytes. Few franchises have cemented themselves into the pantheon of spiritual successors that expand upon their influences with such staggering visual and thematic language as Bioshock […] → Read More
Before listening to this month’s edition of Horror Bytes, check out last month’s discussion on Atomic Heart, Resident Evil Village VR, and more! For this month’s edition of Horror Bytes, in which Neil and I each highlight bite-sized indie titles, we have a new crop of horror experiences to chat about that can typically be […] → Read More
The dead simply won’t stay dead, and to be honest, they have outstayed their welcome. Zombie media has always been a hot commodity, no matter the era in which it is being released. And despite their prestige and countless examples of well-executed undead media, to say we are inundated with ghoulish content feels like an […] → Read More
The realization that the first month of the new year is just about over is hitting me like an Issac Clarke boot stomp. While the month has flown by, that doesn’t mean there weren’t several notable horror releases, both big and small. Before diving into January’s biggest release, Neil and I discuss the dark fantasy […] → Read More
Before listening to this week’s Devil May Cry-centric chat, check out last week’s episode discussing the original Dead Space! No matter your age, we all have glaring back catalog oversights. Games that we missed due to console allegiances or simply being too far removed, age-wise, from their initial release. And while I used to view […] → Read More
Before listening to this week’s discussion, be sure to dive into last week’s episode of Horror Bytes: our indie showcase show! In Space, no one can hear you stomp. Space horror has always scratched a similar terrifying itch for me, not unlike aquatic horror. Both settings are inherently isolating, and inhospitable locals are shrouded in […] → Read More
In case you missed our GOTY 2022 coverage, feel free to give those episodes a listen before the first 2023 edition of Horror Byres! Horror Bytes of the Year GOTY Part 1 GOTY Part 2 Safe Room is back for another year of conversing all corners of the horror gaming space! And what better way […] → Read More
Before listening to Part 1 of Safe Room’s GOTY episode, give last week’s discussion detailing our indie Horror Bytes of the year a listen! Does anyone else feel like they blinked, got up to get a soda, stepped out for a smoke, woke up from a four-hour nap, and now don’t know where they are, […] → Read More
Before diving into the first of our end-of-the-year coverage, listen to last month’s edition of The Inventory, Safe Room’s monthly review round-up. Between finalizing holiday plans, purchasing gifts, and compiling those dreaded (or delightful) end-of-the-year lists, we are officially in our mad dash to the end of the year! This year Neil and I started […] → Read More
Before diving into this month’s edition of The Inventory, listen to last week’s discussion on horror game adaptations of film! Welcome to another edition of The Inventory, Safe Room’s monthly review show, in which we amass some of the latest (and hopefully) greatest horror games released within a given month and discuss their merits or […] → Read More
Before tuning into this week’s discussion, make sure to checkout last week’s episode in which Rob Coakley of Hometown Ghost Stories joined us to chat all about the Resident Evil 2 remake! When most genre fans hear “adaptation,” their minds likely jump straight to film adaptations of games. And I don’t know if you know […] → Read More
Before diving into our Resident Evil 2 Safe Room episode, be sure to listen to this month’s edition of the indie horror showcase Horror Bytes! Without an ounce of hyperbole, playing Resident Evil 2 was a life-changing experience for me. Despite coming to Capcom’s revered sequel far too late, Resident Evil 2 gave me my […] → Read More
Before diving into this month’s edition of Horror Bytes, please give last week’s debut of The Inventory (our monthly review show) a listen. Another month, another edition of Horror Bytes, our segment highlighting short indie horror experiences! This month we have recruited returning friend of the show, Chris White, who brought Neil and me a […] → Read More
Before diving into this week’s Silent Hill special, please give last week’s discussion on XCOM: Enemy Unknown a listen. Silent Hill is FINALLY having a moment. After the tease that was 2014’s P.T., few fandoms have been clamoring for a new main series game announcement quite like this franchise’s faithful. And after last week’s Silent […] → Read More
Before tuning into this week’s new episode of Safe Room, please listen to last week’s episode celebrating 25 years of Fallout! There is no greater example of risk/reward in games than XCOM. Every action could yield disastrous results for your squad. Or it could produce a thundering victory. While tough decision-making isn’t a new phenomenon […] → Read More
Before diving into this week’s brand-new episode of Safe Room, please check out this month’s edition of Horror Bytes featuring @HorrorVisuals! War never changes, but Fallout certainly has. The Fallout franchise has lived many lives in the 25 years since Interplay Entertainment released its seminal post-apocalyptic RPG. From turn-based isometric to action RPG to massively […] → Read More
Before diving into this month’s latest edition of Horror Bytes, check out last week’s episode with Jake Dekker on The Last of Us Part I (There’s also a bonus episode where we interview Immortality composer Nainita Desai). Happy spooky season, everyone! And what better way to kick off the scariest season of the year than […] → Read More
It isn’t exactly surprising that the announcement of The Last of Us Part I was somewhat contentious. Releasing less than a decade after the original release of Naughty Dog’s post-apocalyptic stealth action darling The Last of Us, fans rightfully asked, “Why now?” Then there’s a $70 price tag for a remake that, while including the […] → Read More
Before listening to this week’s discussion on Immortality, please check out last week’s conversation on Scanner Sombre, LIDAR.EXE, and Gamescom 2022! At 30, I tend to think I have experienced a great deal of what games have to offer. Not to place a cap on the medium’s potential or to say there’s a drought of […] → Read More
Before diving into this week’s discussion on The Evil Within 2, Would you kindly listen to last week’s chat celebrating Bioshock’s 15 anniversary? No matter the medium, sequels are notoriously contentious undertakings. Trying to appease everyone rarely results in a sequel that is as beloved as the original, so finding a balance between IP innovation […] → Read More