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Craig Mazin, creator of HBO's “Chernobyl,” never imagined he'd be tapped to bring the critically acclaimed game "The Last of Us" to TV audiences. → Read More
Tobacco tins were used to simulate creaky mannequin joints. → Read More
The biggest additions are the political alignment quests. → Read More
Notably, “True Colors” leaves behind the episodic format of “Life is Strange.” → Read More
Solving a murder on an alien planet has never been so fun. → Read More
"Maquette" has an ingenious setup, but the puzzles lose their luster the more you play. → Read More
Games tied to popular movie franchises used to be seen as shovelware. What changed? → Read More
From "Stardew Valley" to "Persona 5's" Tokyo to "Hades" itself, here's a guide to five can’t-miss video game ‘vacation’ destinations. → Read More
Mario Golf and a brief teaser for a new Star Wars game from Zynga were also featured in the nearly hour-long stream. → Read More
Contrary to popular belief, “Knives Out” wasn’t a direct inspiration. → Read More
In "Little Nightmares 2," you're rarely ever safe. That's one of the best things about it. → Read More
"Open Roads" is an upcoming adventure about the ups and downs of a mother-daughter relationship. → Read More
The remaster, releasing May 14, will have no story changes but gameplay tweaks are coming to 'Mass Effect 1.' → Read More
Uninspired puzzles and a dull story keep "The Medium" from being great, despite a unique gameplay mechanic. → Read More
The console had an incredible run of great games. → Read More
You can now have a haunted home in "The Sims 4," so of course I built Tanglewood from "Phasmophobia." → Read More
A robot translates pedaling action into button presses, while Nintendo's Ring-Con acts as a steering wheel. → Read More
"Phasmophobia" is both hilarious and terrifying, especially if you play these (sometimes ridiculous) made-up game modes. → Read More
Fils-Aimé is dedicating time to the New York Video Game Critics Circle, which offers mentorship and resources to underprivileged students. → Read More
"Cyberpunk 2077" publisher CD Projekt Red, worked with Game Informer's Liana Ruppert to alter certain sequences of the game following the reviewer's seizure. → Read More