Maddi Chilton, Kill Screen

Maddi Chilton

Kill Screen

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Past:
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Past articles by Maddi:

Oh look, Slither.io had a baby with your biology textbook

Smash-hit mitochondria simulator Agar.io (2015) and its recent knockoff Slither.io took certain corners of the internet by storm a while back. If you’re confused to why this is, here’s a hint: they’re super addictive. They’re easy to grasp, have a manageable skill curve, and ring that bell in your brain that says “One more try!” It’s a simple but foolproof formula—the same reason you kept coming… → Read More

An unfinished demo provides a surreal meditation on grief

Outside, the waves crash against the shore rhythmically. Inside, a broken robot suit lies sprawled on a bed, one arm yanked off and left dramatically on the floor. It’s accompanied by a keyboard that, upon further inspection, is literally made of gold. You can pick up the broken arm, or attempt to play the stubbornly immovable keyboard, but your cautious avatar doesn’t want to go near the robot.… → Read More

Japan can't stop depicting war as the cutest thing on the planet

What do the creators of games like I Am Setsuna, Phoenix Wright: Ace Attorney (2001), Demon’s Souls (2009), and Soulcaliber V (2012) have in common? They’re very familiar with Japanese videogame culture and what kinds of games thrive over there. They’ve got their names on some of the most esteemed games of the generation. They’re “grizzled.” And they’re all raring to make a strategy game! Tiny… → Read More

Upcoming game about a stuffed rabbit goes to a surprisingly dark place

If you ever had a favorite stuffed animal as a kid, you had one or two close calls where it was left somewhere a little too long and forgotten. Most of the time, an eagle-eyed parent would spot it and rescue it from the corner of the laundromat, or the rental car. Other times, it wasn’t so lucky, and sleepless nights would be spent until it was retrieved from its hiding place or a suitable… → Read More

What the hell is a sexual consent app anyway?

The recent publicity of prominent sexual assault cases has everyone on edge. It’s a hard thing to read about in the first place, let alone be inundated with day after day on social media or in real life. For assault survivors, it’s a million times worse than that. It’s understandable that the question on the tip of everyone’s tongue is, “How do we fix this?” Many people are talking to their… → Read More

Conduct a starlit conversation in a new videogame vignette

New game Friary Road takes place after everyone else has left the barbecue, when the coals are still warm and the stars are getting bright and you’ve had just enough beer to start thinking about how far away they are. It was made (in a day, though the jam deadline was a week) for the recent Fermi Paradox Jam, which asked game makers to consider this contradiction: if aliens are out there, and… → Read More

I fell in love with a Soviet robot and all I got was hacked

You get a message from an unknown number that doesn’t say much more than “hello,” and after a brief response, those dreaded words: “your device has been compromised.” You splutter and demand answers. The person on the other line is unhelpful; weaves some grand tale of identity theft and infinitely valuable lost codes lingering in hyperspace—then, without further ado, he connects you to another… → Read More

The Crusader Kings II mod capble of generating huge, alternate histories

Like the procedural culture experiments currently going on in Ultima Ratio Regum, a recent mod for the grand strategy game Crusader Kings II (2012) is trying its hand at procedurally generating a whole world. The mod, created by user Yemmlie, manufactures history “from its first exodus from Africa” onward, creating religion, language, legal systems, and more, all from scratch. Nothing from the… → Read More

Quote, an upcoming literary RPG about destroying knowledge

Ignorance is bliss, or so the clichés say. It’s true that there’s a certain appeal to that innocence, but we as a society have decided that proverb is mostly bullshit, right? Knowledge, for lack of a better motivational poster, is power, and those who champion the cause of the opposite are generally suspected to have ulterior motives in mind. That’s what makes Fahrenheit 451 (1953) such an… → Read More

The creator of Off-Peak is making another uncanny museum

Early last year, independent game maker Cosmo D came bursting onto the scene with Off-Peak (2015), a bizarre exhibition of artifacts that is museum, musical, and story all at once. It threw you into a train station on the very edge of reality and gave you a task to do, begging you not be distracted by the infinite staircases or the inexplicable, repeating figures. Like lots of games, it was a… → Read More

Expect to gather round Djur's bonfire for a sci-fi fable

The campfire story has been resurrected in videogames recently. A rush of independent games have taken their own spin on the sit-around-and-talker, and the idea of making a game out of a fable is currently being tested by upcoming games like Forest of Sleep. The recently-announced game Djur expands this area of thinking, and aims to combine the quiet calm of fantasy worlds with sci-fi, and… → Read More

Broken Reality wants to take you on an adventure through '90s internet

So, last time we saw the game—experiment? accident? digital hellbeast?—Broken Reality, it was more of a hyper-animated art collage than anything. A game lurked somewhere behind all the faux-Myspace popups, it was said, but there were no actual details to be found. A vague teaser trailer gave a glimpse of the attitude of the beast, and the game’s Tumblr certainly promoted the aesthetic, but… → Read More

There's more Tacoma footage and it just keeps getting better

IGN has released the first 15 minutes Fullbright’s next game Tacoma, and it’s looking astonishingly good. We’d already gotten glimpses of its ship as Amy, the protagonist, slipped around in zero-gravity, transferring from surface to surface to navigate the empty ship, and we’d seen the first echoes of those that used to inhabit it: colorful human-shaped holograms, going about their lives on loop… → Read More

You guys, Porpentine wrote a game in Google Forms

Porpentine, the matriarch of experimental Twine games, is at it again. Known as the creator of games such as With Those We Love Alive (2014), Cry$tal Warrior Ke$ha (2013), and the XYZZY award-winning Howling Dogs (2012), her trademark is evocative prose and bold subject matter: she often discusses femininity and queerness, and has no qualms about exploring the explicit, the gory or the… → Read More

Aww, a game about lonely robots evokes the best children's animation

A young boy, seen through a viewfinder, discusses the ocean with his mom. The screen buzzes; the boy disappears; two eyes blink open. They belong to a little metal carapace that scrambles around an empty room, tugging at switches and saying, “Hello?” The boy is nowhere to be found, but the bot keeps looking, earnest and determined. This is Abi, a new story-focused puzzle game from Grant&Bert… → Read More

Thank you, Ultima Ratio Regum, for making RPG dialogue less boring

Ultima Ratio Regum, Mark Johnson’s epic 10-year roguelike project, aims to do a lot of things, but first and foremost it aims to reinvent how we approach procedural generation in lore-heavy games. The traditional view of algorithm-based writing is that it hits roadblocks between expansive possibilities and convincing humanity. Though you can program a game to offer hundreds of different choices,… → Read More

ReCore downplays its robot dog, which is all we care about

When ReCore’s first trailer premiered at E3 2015, the protagonist Joule and her scrappy robot dog charmed everyone with their expeditious tag-team adventure. Evoking Rey’s lone scavenger vibe from Star Wars: The Force Awakens (2015), the brief blast of combat at the trailer’s end promised creative, cooperative action—and a canine companion with the trick of interchangeable bodies, so you never… → Read More

In defence of Bethesda's notorious videogame glitches

Glitches and bugs have become the hallmark of Bethesda Softworks’ renowned 3D RPGs. Their releases are riddled with them: Fallout 3 (2008) regularly sent robots and Deathclaws flying through the air, The Elder Scrolls IV: Oblivion (2006) had an arrow duplication glitch that led to the greatest YouTube videos in the world, and characters fell through the map in The Elder Scrolls V: Skyrim (2011),… → Read More

New boardgame is like Dungeons & Dragons without all the violence

Lotus Dimension, a tabletop game by Scott Wayne Indiana that’s currently on Kickstarter, riffs on the best-known parts of Dungeons & Dragons (1974)—lots of adventure, deep storytelling, and actively encouraging creativity—but removes another: combat. Gone is the hack’n’slash, the destructive sorcery, the sharp but hidden blades that sawed your way through oh-so-many dungeons; you’re going to… → Read More

New teaser for Where Cards Fall doesn't show much, but it's enough

Toronto-based app developer Snowman has been having a delightful amount of success lately. Its endless runner (endless snowboarder?) Alto’s Adventure (2015) is a lighthearted, beautiful game that seemed to take great joy in doing backflips over towering mountains. Its popularity was as much due to the love and care given to the art as to the air tricks you could perform, and it would be… → Read More