Lee Hutchinson, Ars Technica

Lee Hutchinson

Ars Technica

Houston, TX, United States

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  • Ars Technica
  • Ars Technica UK

Recent articles by Lee:

An extended interview with Atrus himself, Myst creator Rand Miller

If you have a couple of hours, come learn everything about how Myst came to be. → Read More

An extended interview with Oddworld’s creator, Lorne Lanning

If you've got three hours to kill, we'll take you on a magical trippy journey. → Read More

Video: How Myst’s designers stuffed an entire universe onto a single CD-ROM

"War Stories" continues with this look at one of the best-selling PC games of the 90s. → Read More

The tools and tricks that let Ars Technica function without a physical office

Looking at the “future of work” with a team that’s been living it for two decades. → Read More

Video: YouTuber Mark “Markiplier” Fischbach reflects on his video history

The creator behind endless "Let's Play" videos looks back at the path to YouTube stardom. → Read More

Mini 4WD is an electrifying race series for makers and tinkerers

Video: In the "Mini Motors" series pilot, we dip into the lightning-fast world of RC racing. → Read More

Video: How Oddworld solved its narrative problems with mind control

Lorne Lanning explains his odd saga's origins—and does some custom voicework for us. → Read More

Video: How Oddworld solved its narrative problems with mind control

Lorne Lanning explains his odd saga's origins—and does some custom voicework for us. → Read More

Video: A chat with Mac Walters on the unsolved mysteries of the Mass Effect universe

We trek to the frozen north and pry into the true fate of Commander Shepard. → Read More

Video: Ars talks Civilization with the man himself: Sid Meier

This "War Stories" video explores how Civilization almost wasn't a turn-based game. → Read More

Apple’s new credit card comes with forced arbitration—here’s how to opt out

Arbitration lessens your ability to hold companies accountable for their screw-ups. → Read More

Ars Asks: Do you think your company is on the right things-as-a-service track?

We've got a survey for ITDMs, and it would help us out if you would take it. → Read More

No, a “checklist error” did not almost derail the first moon landing

From the archives: The cause of Apollo 11’s landing alarms is a lot more complicated. → Read More

NASA’s restored Apollo Mission Control is a slice of 60s life, frozen in amber

It took two years and cost $5 million—but the results are absolutely spectacular. → Read More

We asked, you answered: Rebecca Ford reviews your Warframe frames

Praise and some good-natured needling for a half-dozen picked players' design choices. → Read More

Stardock and Star Control creators settle lawsuits—with mead and honey

A surprising—and surprisingly amicable—conclusion to the multi-year legal saga. → Read More

War Stories: How Subnautica made players love being hunted by sea creatures

The trick was to give players a rich world and let them create their own motivations. → Read More

War Stories: How This War of Mine manipulates your emotions

Video: To convey the horror of post-war survival, developers made things personal. → Read More

War Stories: Lucas Pope and what almost sunk Return of the Obra Dinn

Retro-themed murder mystery's full-sentence UI nearly foundered during localization. → Read More

Ars asks: What’s stopping your workplace from adopting newer technology?

We've got a survey and we want your gripes & success stories on the future of work. → Read More