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Godzilla: Monster of Monsters doesn’t seem like it’s trying to be a horror game. So what is it about the game that unsettles us so much? → Read More
The delayed strike of Castlevania's whip may seem aggravating, but it turns out to be vital in creating fear in this early horror title. → Read More
Silent HIll 4 gives the player a space to feel safe from the dangers of its supernatural world, but uses that feeling to make itself even more frightening. → Read More
Dread XP spoke with the developer of MOTHER to learn about how a single small scare made it impossible for players to ever feel safe again. → Read More
UnderTale's charming story of love and compassion has a horrifying flip side, one that may have players examining their own cruelty in video game worlds. → Read More
Battletoads was likely never intended to be a horror game, but that hasn’t lessened its unintentional power to provide some of the most tense, nerve-wracking sequences and chases in all of gaming. → Read More
The ordinariness of Corpse Party's sound design makes its gruesome, horrifying moments all the more chilling and unforgettable. → Read More
Rule of Rose's combat, as enraging as it may feel, fully captures the helplessness of a child struggling to fight against the cruelty of monstrous beings. → Read More
There are hundreds of ghosts throughout the Fatal Frame series, but thirteen of them stand out to us as the most frightening. → Read More
The Game Boy wasn’t exactly a console known for its ability to inspire fear. So why are developers using its style to create compelling, eerie horror titles? → Read More
Death Stranding managed to be a horror game that didn’t scare me much, but made me face a parental terror beyond anything I’d felt in a game before. → Read More
Fight monsters, recruit new allies, and try to rule your kingdom while dealing with its monetary woes any way you can in Regalia: Of Men and Monarchs. → Read More