Rick Heinz, Geek & Sundry

Rick Heinz

Geek & Sundry

Chicago, IL, United States

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Recent:
  • Unknown
Past:
  • Geek & Sundry

Past articles by Rick:

5 Nostalgic FINAL FANTASY 7 Minigames

In preparation for Square Enix to tap into the nostalgia economy of my soul, I’ve been replaying the original Final Fantasy 7. Our memories of the game → Read More

How Shinra Power Company Shapes the FINAL FANTASY VII World

Towering over Midgar, the Shinra Electric Power Company headquarters loom 70 stories over their subjects. That's pretty scary for what amounts to a utility → Read More

Drive Your Players Insane By Using These Conspiracy GM Tips

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last time we talked about adding → Read More

Storytell Epic Wars Easily With This GM Quick Tip

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. The GM Quick Tips are single hacks → Read More

Try These GM Tips For Storytelling Horror

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last time we talked about adding → Read More

It’s Table VS Table With This PVP Storytelling Quick Tip

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. The GM Quick Tips are single hacks → Read More

Using Soundtracks and Effects to Enhance Your Tabletop Game

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about → Read More

A Storytelling Quick Tip for When You’re Forced into a GM Box

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. The GM Quick Tips are single hacks → Read More

How to Create “Good” Villains for Your Campaign

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about → Read More

Handling Tense and Difficult Topics in VAMPIRE: THE MASQUERADE

Twenty-seven years ago Vampire: The Masquerade was released in 1991, and it’s been through a few iterations thus far along its journey. Our RPG show, Vampire: → Read More

Getting Into The Head Of Your VAMPIRE: THE MASQUERADE Character

Twenty-seven years ago Vampire: The Masquerade was released in 1991, and it’s been through a few iterations thus far along its journey. Our RPG show, Vampire: → Read More

How to Start Your Own VAMPIRE: THE MASQUERADE Campaign

Twenty-seven years ago Vampire: The Masquerade was released in 1991, and it’s been through a few iterations thus far along its journey. Our RPG show, Vampire: → Read More

Everything You Need to Know About VAMPIRE: THE MASQUERADE – LA By Night

Twenty-seven years ago Vampire: The Masquerade was released in 1991, and it’s been through a few iterations thus far along its journey. Our RPG show, Vampire: → Read More

Improve Your Range of NPC Voices With These GM Tips

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about → Read More

Show Game Masters You Care with These Helpful Tips

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last time we talked about → Read More

Have Players That Read Every Campaign Book? These GM Tips Are For You

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about → Read More

Learn How to Train Your Dice Properly With Die Myths

Game Masters Hall is our series to where different storytellers share their experiences and discuss various topics revolving around the art of being a Game → Read More

Animated Spell Cards Might Just Be Perfect for LARPs

Game Masters Hall is our series to where different storytellers share their experiences and discuss various topics revolving around the art of being a Game → Read More

Build a Campaign Using One Potion, A Sad Shadow, and Perfectly Sane Fanatic

Game Masters Hall is our series to where different storytellers share their experiences and discuss various topics revolving around the art of being a Game → Read More

Secrets from VAMPIRE: THE MASQUERADE’S Clan Tremere

Twenty-seven years ago Vampire: The Masquerade was released in 1991, and it’s been through a few iterations thus far along its journey. Our RPG show, Vampire: → Read More