David Craddock, Shacknews

David Craddock

Shacknews

Ohio, United States

Contact David

Discover and connect with journalists and influencers around the world, save time on email research, monitor the news, and more.

Start free trial

Recent:
  • Unknown
Past:
  • Shacknews
  • Ars Technica
  • Nintendo Life
  • VentureBeat
  • Paste Magazine
  • GameRevolution.com
  • VICE

Past articles by David:

How Ultimate Mortal Kombat 3's Tier List Determined the Best Fighters

Some of Ultimate MK3's best players break down the game's best characters, and how those killers rose to prominence over nearly 30 years of play. → Read More

Unraveling the mystery behind Diablo's multiple release dates

Diablo turns 25 today, and it turns 25 next month. Which is the true release date? The answer depends on where you lived. → Read More

X Factors: Game Developers Reflect on 20 Years of Xbox

Four developers share their their favorite Xbox projects to work on, their favorite games to play, and other memories on the 20th anniversary of Xbox. → Read More

25 Things You (Probably) Didn't Know About Tomb Raider

Celebrate 25 years of raiding tombs across multiple generations of gaming hardware with 25 things you probably never knew about Tomb Raider and its iconic main character. → Read More

Survival Instincts: How Crystal Dynamics Rebranded Tomb Raider's Lara Croft

In this excerpt from Shacknews Long Read 'Ascendant,' learn how Crystal Dynamics rebranded Lara Croft to tell her origin story in 2013's Tomb Raider reboot. → Read More

The Making of Quake, Part 4: Aftershocks

The release of Quake marks id's greatest success yet, and ushers in the biggest changes to its internal culture. → Read More

25 Things You (Probably) Didn't Know About Quake

Celebrate a quarter-century of riding pineapples in Quake with insight into the how, why, and what of the game's biggest design secrets with John Romero. → Read More

The Making of Quake, Part 3: Coloring in the Map

As a popular metal band records a moody soundtrack for Quake, id's developers race toward a summer 1996 release while one co-founder plans his exit. → Read More

The Making of Quake, Part 2: Degrees of Freedom

Learning the ins and outs of their most advanced game engine yet, id Software's developers follow their muses to create Quake's four distinct episodes. → Read More

The Making of Quake, Part 1: We are the Wind

Following the release of Doom 2, id Software wrestles with bleeding-edge technology and internal strife over what type of game to make next. → Read More

Developing the distinctive look of the original X-COM: UFO Defense

Devs speak in an excerpt from Monsters in the Dark: The Making of X-COM: UFO Defense → Read More

Pro Strats: X-COM (1994) strategy guide author David Ellis on QA and writing guides

Former MicroProse scribe David Ellis spoke with me about writing the guide for the original X-COM, taking charge of Civilization II's in-game encyclopedia, and more. → Read More

Shacknews Best Developer of 2020

Valve's return to polished, triple-A game development signaled a return to form for the Half-Life and Steam studio. → Read More

Shacknews Best PS5 Game of 2020

Bluepoint Games did FromSoftware's flawed masterpiece justice, picking up the PS3 original's bloodstain to make Demon's Souls the best game on PS5 this year. → Read More

Shacknews Best Graphics of 2020

From bottles of booze to hallways that feel lived in to the bottoms of crates, Half-Life: Alyx is a visual treat, and exhibits the best graphics of 2020. → Read More

Shacknews Best Multiplayer Game of 2020

In a year of isolation, meeting up with friends and family in Animal Crossing gave us the connections we needed to make it through 2020. → Read More

Shacknews Esports Hero of 2020

Shane 'Rapha' Hendrixson's heart and determination drove him to one of esports's most meaningful victories of the year. → Read More

Best Of 2020: How Nintendo Killed The Best Version Of Tetris

"Heartbroken is a good summary" - Over the holiday season we'll be republishing a series of Nintendo Life articles, interv... → Read More

Shacknews Best Mod of 2020

After years of development, Black Mesa's 1.0 version made Half-Life, one of the best games ever, even better. → Read More

Shacknews Best Remake of 2020

With richer characters and stories, more quests to undertake, and more to see, Square Enix's reimagining of Final Fantasy VII stands out in a crowded year of excellent remakes. → Read More