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Need more convincing that Minecraft can be a powerful tool for learning? Check out this fun video from PBS Idea Channel's Mike Rugnetta, who specifically (and v → Read More
Teachers at a Norwegian school use video games to teach everything from language and literature, to ethics, art, and science. → Read More
How can we make school a joyful experience without sacrificing rigor? What's the best way to measure true learning? What's the purpose of school? The founders → Read More
The goal of Teacher Powered Schools initiative, led by Education Evolving, is to seed a movement that will inspire other teachers in schools across the country to realize their potential as leaders. → Read More
Word to the wise: "Catch yourself every time you're systematically mis-predicting who can and who can't do what among your children. We mis-predict among race, gender, socio-economic status, and standardized test. It's not democratic and it's not moving us forward," says Larry Rosenstock, co-founder of High Tech High. → Read More
Getty In the book Teaching 2030 by Barnett Berry and 12 classroom experts, the authors pinpoint specific skills educators will need to teach in the schoo → Read More
Flickr: Corey Leopold Inspired by Sandy Speicher's vision of the designed school day of the future, reader Shelly Blake-Plock shared his own predictions → Read More
The current structure of the school day is obsolete, most would agree. Created during the Industrial Age, the assembly line system we have in place now has little relevance to what we know kids actually need to thrive. Most of us know this, and yet making room for the huge shift in the system that's necessary has been difficult, if not impossible because of fear of the unknown. → Read More
Finland has been hailed for exemplifying the ideal model of a thriving, innovative education system that prioritizes the most important stakeholders: studen → Read More
By Jennifer Roland At Mankato Public School System in Minnesota, students bring their homework, their lunches, and books to school like most students across → Read More
If it's true that 97 percent of teens in the U.S. are playing digital games, then the focus on how games can fit into the shifting education system becomes th → Read More
"Game-based learning is not gamification!" exclaims Jordan Shapiro, author of FREEPLAY: A Video Game Guide to Maximum Euphoric Bliss. "We don't need gamific → Read More
http://youtu.be/c0KYU2j0TM4 Susan Cain, author of The Power of Introverts, spoke recently at the TED event about the virtues of introverts. Though they're ma → Read More
Amidst a sea of available technology, what does it take to engage students, not just within a standardized curriculum, but in their own learning? What’s technology’s role, and what are policy implications? → Read More
A Huffington Post article, 10 Reasons Why Handheld Devices Should Be Banned, from a couple of days ago has clearly hit a nerve. The link has spread far and wide → Read More
TED-Ed offers dozens of fascinating videos about all kinds of subjects that draw students in. (To learn more about how to use videos in the classroom, check out → Read More
Using design thinking to get teenagers to reimagine their learning environment, design firms and educators show kids how the process can help them make a di → Read More
Practomime.com By Nathan Maton What can possibly get kids excited to learn a dead language? This was the challenge for Latin teacher Kevin Ballestri → Read More
Lack of sleep contributes to depression in teenagers, two studies find. Lack of exercise and lots of time online don't help, either. The solution, researchers say, is for parents to make sure their children are getting a good nine to 10 hours of sleep a night, even in high school. → Read More
Flickr:Akhilsunnithan By Eleanor Yang Su, California Watch Teachers who once shunned the idea of students citing Wikipedia on class assignments now are → Read More