G. Christopher Williams, PopMatters

G. Christopher Williams

PopMatters

United States

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Past:
  • PopMatters

Past articles by Williams:

'Inside' and the Monstrosity of Collectivism

An ability to manipulate a collective is a hint at what a little boys power as an individual might be. → Read More

The Moving Pixels Podcast Plays 'Sorcery!'

This week we consider how a game book fares as a video game. → Read More

Moving Pixels Podcast: The Best Games of 2016

The Moving Pixels Podcast counts down our top five games of 2016. → Read More

Best of the Moving Pixels Podcast: Our Favorite Horror Games

As Halloween approaches, we look back to one of our discussions about the best that video games have to offer in horror. → Read More

'Westworld' Ponders the Lives of NPCs

Westworld seems less interested in examining traditional protagonists than interrogating the behaviors and abuses of a fictional world's props, its non-player characters. → Read More

Moving Pixels Podcast: Highbrow, Middle Brow, and Lowbrow in Free-to-Play Gaming

From the charmingly trashy to the more artistically inclined, there is a wide variety of gaming options in the free-to-play market. → Read More

Best of the Moving Pixels Podcast: The Value of the Interface

This week we celebrate the unsung hero of gaming: the interface. → Read More

The Moving Pixels Podcast Explores Act IV of 'Kentucky Route Zero'

This week we discuss the slow winding journey of The Mucky Mammoth down the Echo River in the penultimate act of cult hit Kentucky Route Zero. → Read More

'No Man's Sky' Argues for Design

While the central goal of No Man's Sky seems antithetical to the teleological argument for the existence of God, ironically it also seems to drive players towards the very thought that seems to motivate that argument. → Read More

Anticipation and Expectation in Game Marketing: The Art of Anti-Hype

Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience. → Read More

The Moving Pixels Podcast Catches 'Em All

This week we discuss the global phenomenon Pokemon Go. → Read More

The Dangers of Playing in Unfinished Houses: Considering Early Access Video Games

Playing a game in its alpha or beta form is like living in an unfinished house; it's habitable, but some things seem off or don't work or might get better (or worse). → Read More

Celebrating Fear in the 'Batman: Arkham' Series

The idea of striking terror in the hearts of criminals becomes an idea clearly represented by gameplay in the Arkham series. After all, fear is Batman's best tool. → Read More

Best of the Moving Pixels Podcast: Continuing Down the Zero

We continue our discussion of the early episodes of Kentucky Route Zero by focusing on its second act. → Read More

The Best of the Moving Pixels Podcast: Back to the Zero

This week we revisit our initial discussions of cult hit Kentucky Route Zero. → Read More

The Moving Pixels Podcast Goes 'Inside'

This week the Moving Pixels Podcast explores the haunting bauty and haunting body horror of Inside. → Read More

Best of the Moving Pixels Podcast: Co-opertaive Gameplay

This week return we to a conversation that we had a few years ago about the nature of co-operative gaming. → Read More

It's Not Easy Being Yellow

In which we consider the challenges of and the reasons for making the “wrong” color choice in Pokemon Go. → Read More

Best of the Moving Pixels Podcast: Another Princess, Another Boss Battle

Sure, there's Shadows of the Colossus and Titan Souls, but is the boss fight still relevant to contemporary video games? → Read More

Field Observations from a Non-Pokemon Go Player

My wife witnessed a Pokeromance in the making, while I discussed the philosophical underpinnings of Pokehunting with a 14-year-old. → Read More