Discover and connect with journalists and influencers around the world, save time on email research, monitor the news, and more.
Recent: |
|
Past: |
|
Remembering the 3DS tactics game that's about relationships as much as battling → Read More
The Mechanic looks at Viking survival game Valheim's portals, and why the developers don't want you to use them → Read More
Almost six years on from launch, The Witcher 3 continues to shine as one of the best games of the generation → Read More
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, the first-person production line builder Satisfactory. Satisfactory’s Update 3 is one of gaming’s great bait and switches. For months, developer Coffee Stain had been denying that its first-person factory-building game would ever have […] → Read More
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Raft . I have a → Read More
Meet the Estonian cultural provocateurs behind hardboiled cop RPG Disco Elysium → Read More
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Unity Of Command → Read More
Noita is a roguelike where every pixel is simulated, and thus can be destroyed. Even the parts of it that the gods really like and would rather you didn't. → Read More
Creative engineers Phil Harrison, Jade Raymond, Majd Bakar, and more take you behind the scenes of Google Stadia → Read More
If there’s anything that can bring a dose of certainty to a dark night in the Polish countryside, it’s that voice. “Flat left over jump, extra extra long keep → Read More
The Mechanic looks at what it takes to make a puzzle game where the player can change the rules. → Read More
Viktor Antonov hasn't built a world like this before. The games you know him for are bounded and largely linear. Every tiny detail has been touched by… → Read More
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Creeper World. → Read More
Mechanicus both delights in and transcends its source. → Read More
I’ve spent 2018 particularly distracted, flitting between games and feeling guilty that I haven’t quite finished them or spent the time they deserved. Maybe → Read More
You’re not the hero in Kenshi. You’re not the chosen one. There’s nothing out there for you to save - other than your own skin. You’re just another inhabitant → Read More
I’m really excited about Void Bastards. I mean, it’s a new deeply systems-driven FPS made by some of the people behind System Shock 2, Neptune’s Pride and → Read More
"This game is about the book." Lucas Pope explains how the book in The Return of the Obra Dinn evolved during development. → Read More
Path of Exile's Delve presents you with an infinite and pitch-dark mine to dig into, but for the developers the real challenge was preventing players from → Read More
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Exapunks . It’s → Read More