Alex Wiltshire, GamesRadar+

Alex Wiltshire

GamesRadar+

United Kingdom

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Recent:
  • Unknown
Past:
  • GamesRadar+
  • Rock Paper Shotgun
  • Eurogamer.net

Past articles by Alex:

10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time

Remembering the 3DS tactics game that's about relationships as much as battling → Read More

Why Valheim wants to stop you using portals

The Mechanic looks at Viking survival game Valheim's portals, and why the developers don't want you to use them → Read More

If RPGs are only as good as the roles they put you in, The Witcher 3: Wild Hunt remains one of the all-time greats

Almost six years on from launch, The Witcher 3 continues to shine as one of the best games of the generation → Read More

How Satisfactory’s developers lied to their players, and why the players loved it

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, the first-person production line builder Satisfactory. Satisfactory’s Update 3 is one of gaming’s great bait and switches. For months, developer Coffee Stain had been denying that its first-person factory-building game would ever have […] → Read More

How Raft’s shark feeds its survival game

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Raft . I have a → Read More

The making of Disco Elysium: How ZA/UM created one of the most original RPGs of the decade

Meet the Estonian cultural provocateurs behind hardboiled cop RPG Disco Elysium → Read More

How Unity Of Command 2 balances game design with military history

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Unity Of Command → Read More

Why you can anger the gods in Noita

Noita is a roguelike where every pixel is simulated, and thus can be destroyed. Even the parts of it that the gods really like and would rather you didn't. → Read More

Inside Google's bid to launch Stadia and transform the entire game industry

Creative engineers Phil Harrison, Jade Raymond, Majd Bakar, and more take you behind the scenes of Google Stadia → Read More

The Joy of Phil Mills in Dirt Rally 2.0

If there’s anything that can bring a dose of certainty to a dark night in the Polish countryside, it’s that voice. “Flat left over jump, extra extra long keep → Read More

A dictionary of Baba Is You’s most difficult words

The Mechanic looks at what it takes to make a puzzle game where the player can change the rules. → Read More

How Viktor Antonov turned from building cities to planets

Viktor Antonov hasn't built a world like this before. The games you know him for are bounded and largely linear. Every tiny detail has been touched by… → Read More

Why Creeper World’s decade-long evolution keeps getting harder

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Creeper World. → Read More

How 40K: Mechanicus reinvented tactics for Warhammer’s cyber-monks

Mechanicus both delights in and transcends its source. → Read More

Alex Wiltshire’s 5 best games of 2018

I’ve spent 2018 particularly distracted, flitting between games and feeling guilty that I haven’t quite finished them or spent the time they deserved. Maybe → Read More

How Kenshi’s world is designed not to care about you

You’re not the hero in Kenshi. You’re not the chosen one. There’s nothing out there for you to save - other than your own skin. You’re just another inhabitant → Read More

Void Bastards is System Shock 2 meets XCOM and it looks great

I’m really excited about Void Bastards. I mean, it’s a new deeply systems-driven FPS made by some of the people behind System Shock 2, Neptune’s Pride and → Read More

How a book binds the Return of the Obra Dinn

"This game is about the book." Lucas Pope explains how the book in The Return of the Obra Dinn evolved during development. → Read More

The pain of designing Path of Exile’s exquisite balance of restriction and reward

Path of Exile's Delve presents you with an infinite and pitch-dark mine to dig into, but for the developers the real challenge was preventing players from → Read More

How Exapunks represents hacking without limits

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Exapunks . It’s → Read More