Patrick Stafford, polygon.com

Patrick Stafford

polygon.com

Melbourne, VIC, Australia

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Recent:
  • Unknown
Past:
  • polygon.com
  • InVision
  • MYOB
  • SmartCompany
  • The Atlantic

Past articles by Patrick:

The dangers of in-game data collection

When players make choices in video games, the games often track those choices, collecting data they can then use in different — sometimes harmful — ways. We talk to developers who worked on series like Silent Hill and Fallout about the potential problems. → Read More

What do you do when a client fires you?

was recently fired by a client. Didn’t see it coming, either. One day we’re working on a project together, and […] → Read More

The UX lessons I learned from video games

Video game UX isn't easy—and can teach us about all aspects of design. → Read More

The voice of Red Dead Redemption: What happened to John Marston?

Rob Wiethoff played John Marston in the hit game Red Dead Redemption. Then he walked away from the industry for good. Here’s his story. (Originally published Jun. 2013; republished for Red Dead Redemption 2) → Read More

Red Dead Redemption

Rockstar Games' Red Dead Redemption 2 is coming to PlayStation 4 and Xbox One on Oct. 26. Keep up with all the news, trailers, gameplay, reviews, screenshots, videos and more right here. → Read More

Designers, here's how to make stakeholders love you

Like it or not, your project's stakeholders are what stand between you and great success. Patrick Stafford's got tips for how to make them love you, every time. → Read More

Your skills aren’t enough anymore

Your skillset has nothing to do with the kind of employee you are. What makes you a good teammate? Read on. → Read More

Cutting the jargon out of your creative work

In UX and creative circles, we tend to use jargon more often than not. It’s getting in the way of bringing new people into the fold and collaborating effectively. I fear we’re getting to the point where UX jargon is becoming a stand-in for actual knowledge. Read on for my suggestions about eliminating jargon in creative work. → Read More

Cutting the jargon out of your creative work

In UX and creative circles, we tend to use jargon more often than not. It’s getting in the way of bringing new people into the fold and collaborating effectively. I fear we’re getting to the point where UX jargon is becoming a stand-in for actual knowledge. Read on for my suggestions about eliminating jargon in creative work. → Read More

Designers, here's how to make stakeholders love you

Like it or not, your project's stakeholders are what stand between you and great success. Patrick Stafford's got tips for how to make them love you, every time. → Read More

Who’s a UX writer?

It’s not a content strategist. It’s not a microcopy writer. Meet the UX writer who’s going to turn your design into an experience. → Read More

Designers, here's how to make stakeholders love you

Like it or not, your project's stakeholders are what stand between you and great success. Patrick Stafford's got tips for how to make them love you, every time. → Read More

The creative's guide to being on your best behavior

Workplace rules don’t come naturally to all creatives, but Patrick Stafford's laid down some absolute no’s for the office if you want to get ahead. → Read More

Why creatives and stakeholders need one-on-one time

No one's dying for a one-on-one with their stakeholders, but let Patrick Stafford convince you why alone time with management needs to be a top priority for creatives. → Read More

Why creatives and stakeholders need one-on-one time

No one's dying for a one-on-one with their stakeholders, but let Patrick Stafford convince you why alone time with management needs to be a top priority for creatives. → Read More

Why creatives and stakeholders need one-on-one time

No one's dying for a one-on-one with their stakeholders, but let Patrick Stafford convince you why alone time with management needs to be a top priority for creatives. → Read More

Web copy techniques that alienate users, and why not to use them

Web copy is unique for every website, just like a design. Patrick Stafford's on the blog sharing his best tips for writing web copy that pulls users in and keeps them involved. → Read More

Copy techniques that alienate users

Web copy is unique for every website, just like a design. Patrick Stafford’s on the blog sharing his best tips for writing web copy that pulls users in and keeps them involved. → Read More

Copy techniques that alienate users

Web copy is unique for every website, just like a design. Patrick Stafford’s on the blog sharing his best tips for writing web copy that pulls users in and keeps them involved. → Read More

The art of conversation in the age of bots

Copywriters need to learn how to write conversationally if they want to make an impact and find meaningful work in the next decade. → Read More