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When players make choices in video games, the games often track those choices, collecting data they can then use in different — sometimes harmful — ways. We talk to developers who worked on series like Silent Hill and Fallout about the potential problems. → Read More
was recently fired by a client. Didn’t see it coming, either. One day we’re working on a project together, and […] → Read More
Video game UX isn't easy—and can teach us about all aspects of design. → Read More
Rob Wiethoff played John Marston in the hit game Red Dead Redemption. Then he walked away from the industry for good. Here’s his story. (Originally published Jun. 2013; republished for Red Dead Redemption 2) → Read More
Rockstar Games' Red Dead Redemption 2 is coming to PlayStation 4 and Xbox One on Oct. 26. Keep up with all the news, trailers, gameplay, reviews, screenshots, videos and more right here. → Read More
Like it or not, your project's stakeholders are what stand between you and great success. Patrick Stafford's got tips for how to make them love you, every time. → Read More
Your skillset has nothing to do with the kind of employee you are. What makes you a good teammate? Read on. → Read More
In UX and creative circles, we tend to use jargon more often than not. It’s getting in the way of bringing new people into the fold and collaborating effectively. I fear we’re getting to the point where UX jargon is becoming a stand-in for actual knowledge. Read on for my suggestions about eliminating jargon in creative work. → Read More
In UX and creative circles, we tend to use jargon more often than not. It’s getting in the way of bringing new people into the fold and collaborating effectively. I fear we’re getting to the point where UX jargon is becoming a stand-in for actual knowledge. Read on for my suggestions about eliminating jargon in creative work. → Read More
Like it or not, your project's stakeholders are what stand between you and great success. Patrick Stafford's got tips for how to make them love you, every time. → Read More
It’s not a content strategist. It’s not a microcopy writer. Meet the UX writer who’s going to turn your design into an experience. → Read More
Like it or not, your project's stakeholders are what stand between you and great success. Patrick Stafford's got tips for how to make them love you, every time. → Read More
Workplace rules don’t come naturally to all creatives, but Patrick Stafford's laid down some absolute no’s for the office if you want to get ahead. → Read More
No one's dying for a one-on-one with their stakeholders, but let Patrick Stafford convince you why alone time with management needs to be a top priority for creatives. → Read More
No one's dying for a one-on-one with their stakeholders, but let Patrick Stafford convince you why alone time with management needs to be a top priority for creatives. → Read More
No one's dying for a one-on-one with their stakeholders, but let Patrick Stafford convince you why alone time with management needs to be a top priority for creatives. → Read More
Web copy is unique for every website, just like a design. Patrick Stafford's on the blog sharing his best tips for writing web copy that pulls users in and keeps them involved. → Read More
Web copy is unique for every website, just like a design. Patrick Stafford’s on the blog sharing his best tips for writing web copy that pulls users in and keeps them involved. → Read More
Web copy is unique for every website, just like a design. Patrick Stafford’s on the blog sharing his best tips for writing web copy that pulls users in and keeps them involved. → Read More
Copywriters need to learn how to write conversationally if they want to make an impact and find meaningful work in the next decade. → Read More